Henchman (keyword): A minor figure (¢ x⅓ normal) that takes All or Nothing Protection and Resistance Checks (either No Effect or Overkill). They are not counted when determining victory points.
Minion (keyword): A
minor figure (¢⅕ normal) that takes All or Nothing Protection and Resistance Checks
(either No Effect or Overkill). They are not counted when meeting victory point
conditions. Minions cannot gain or use Edges against non-Minions.
I'm going to re-play the last scenario as a Patrol engagement ranking the leaders as Henchmen and the other crew members as Minions. Protection Checks will change from Effect Levels to either "Saved" or "Stunned plus maximum damage in the rated Severity column".
Minions will be able to use any Edges gained against each other, the Henchmen leaders are not affected by Edges gained by Minions.
The Mission
Patrol: Two crews meet in a standard
deployment engagement on turf claimed by both.
Shared
Mission: Force the
enemy off “our territory” and punish them for entering; Hold more than half the field zones for a
full turn +5 VP / Hold more than half the field zones for a full turn
but lose more than half your crew doing so +3 VP
The Victory Points for the shared mission are the only ones available to these crews. Elimination
Victory Points are not gained when Henchmen and Minions are taken Out of Action. The discounted
build points (Feudals 37 to the Reivers 32) leaves the Reivers as the underdog crew with one bonus Push point to add to their total (Feudal 10 to the Reivers 12).
The battle to protect their turf begins when the leaders emerge from behind the boulders and spot each other down the path. A.D.I.M. Solo play-test 2 starts tomorrow.
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