Standard
Card Effects
Value refers to the number appearing in
the top left-hand corner and bottom right-hand corner. On most cards this will
be a number from two to ten (2-10). One card, the Void, has a value of zero (0)
and another, the Flood, has a value of twelve (12). Aces start with a value of
1 and add a second card’s value for their complete linked value. Any rule that
references a card’s value refers to this number.
Power Suit is one of the four standard modern
playing card suits; Clubs ♣, Diamonds ♦,
Hearts ♥ or Spades ♠. Each represents a different Source
of power.
Force Icons (F°) refers to the eight-point star
symbols in the top right-hand edge or bottom left-hand edge. Each icon is
counted separately as one Force; giving cards a Force effect from one to four
(1-4). These icons may be used to enhance specific effects as described in the
individual rules sections to follow.
Special
Card Effects
Link: This card may be used to combine with another card during any
Challenge or Check Step whenever played. These cards have a value of 1 plus the
value of a second card. Suits and Force icons on both cards are considered
active but cannot be played separately.
Block:
This card may be used to
remove another active card during any Challenge Step. Both the blocking and the
blocked card (including Link cards) are discarded.
Draw
Reinforce: This card is added to your selected starting card from an unused
Draw Hand card. This option is only available to Combination attacks and
defenses. In a Check sequence there is no Buff Step, so this is the only way to
reinforce a Protection or Resistance Check.
Reinforce: This card is
added to your selected starting card from a Buff Hand card. If a figure has
already used a Draw Reinforce in a combination, then this option cannot be
used. Only one reinforcement may be used in any Challenge or Check sequence.
Replace: This card is used to replace a
selected Draw card during the Buff Step in a Challenge. Discard the previous
Draw card when this card is activated. If you have used a Reinforce card, you
may not play a Replace card and vice
versa.
Whenever you
have a penalty Draw Hand, your
lowest Draw Card must remain active throughout the Challenge or Check sequence
and may not be replaced or used to block, although it may be blocked (Blocking
is a Special Ability some figures may possess).
Push: If you expend one Push token you
may add an additional top Draw Card face down to your Challenge or Check total.
Until both players in a Challenge have responded and spent a Push token, or
passed, the card remains face down.
Morph: During a Challenge or Check, at the
start of the Discard Step, a single Buff Hand card may be swapped by a caster for one of their unused
face-down Draw cards. This swap must be revealed to the field (as a check on
legality) and the cards to be swapped must be aligned to the caster. This may
be done only once per Challenge or Check.
Gain Force: A figure may increase the
Force of an effect by adding the force icons of an Aligned Suit to their
Force total. A selected card must be active (i.e. face up). Cast, Fight, Shoot
attacks and some Special Abilities allow a Force icon to be added if these
required conditions are met. The base value of an effect (the one listed
on the figure’s Crew Card) is the maximum boost that effect can be given (e.g.
a baseline F°4 effect cannot be increased higher than a F°8 total, or base 4 +
boost 4).
Gain or Lose Suit: Any face-up card may be tilted 90° to
your left (to decrease that Suit by one rating) or to your right (to increase
that Suit by one rating). The effect occurs within a caster’s Control Zone and Lingers (Ω) until the
Closing Phase ends or until overridden by another Suit change in the same area
of effect.
The altered
Source ratings will affect every figure and all their gear and casting effects
within the area of effect. This ability may be used to counter the current
casting of an effect. It cannot counter an
ongoing effect or condition if the required Source was present when the
effect was initially cast.
Morph and Gain or Lose Suit are caster abilities so they will be explained in better detail once I start posting Meta-Figure profiles after the next few Core Expansions.
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