Thursday, September 26, 2019

Behind Allied Lines Part 2

Turn two started with the Feudal soldiers gaining Priority, so I led off with another attack on the seriously wounded Grun from the closest Feudal in the tree-line. After a buff and a push the attacker's score of 28 beat the Grun buff alone of 19 by a Margin of Success worth 3 Edges. The attack inflicted a second hit with an "Abuse" shift. The Grun armor failed against both hits and the warrior was taken Out of Action before he even had the chance to activate.

The fallen warrior's teammate still in the road activated first and charged the shooter closing to choppa reach. The attack was fumbled and the defender scored a 6-point Margin of Success to beat the attacker's defense of 5 and counter-attack with a 3-point Force bonus. The bayonet was blunted by the Grun's buff-coat drawing a 1-point wound.

The Feudal leader activates and joins in the ongoing melee. Gaining a +1 Fight modifier from the soldier's "Pile On" special ability, the leader's Fight 7 becomes a 8 to add to a draw 6 / buff 7 / push 8. The Grun draw was a 1+10 and a buff 5. The final 29 to 16 result gave the leader 4 Edges while the Grun gained an additional Push point.He used the Edges to score a second hit with a Lunge on the first and an "Abuse" shift on the second; 4 hit points followed by 3 more. The Grun was down a total of 8 hit points.

The Grun nearest the hedge bounded over the barrier and charged the tree-line. The charge was backed by a draw 9 plus Fight 6 versus a draw 6 and a Fight 6 that was buffed with a "Void" card. The charge ended to no effect.

The third soldier stepped forward to meet the charger as he faltered. Gaining from the "Pile On" ability of a teammate next to him, the soldier's Fight 6 became a 7 with a draw 3 / buff 2 / push 1+ 6 (gaining 1 Push token) versus a draw 7 plus Fight 6 / buff 4 / No push. A single thrust was scored but the Grun Protection Check drew a "Void" card worth "0" in a check plus his armor of 4 left the Grun with a 6-point wound and stunned. The soldier's thrust slammed the warrior backward and dropped him to the ground.



The Grun leader stood his ground, aimed and fired. Without a buff or push, the intended target easily defended and the shots missed.

Had to break this off halfway through due to a real-life commitment, but I will try to finish it up tomorrow. It's looking good for the Feudals at this point. Having twice the advantage in Push tokens is allowing them to put pressure on the Grun warriors who started this turn with only one Push token and gained one more during play. At this point the Feudals still have half-a-dozen Push remaining.



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